This review will be very difficult to write without abusing the phrase, “Like Bastion, but…” It feels like that is the logical fate when an indie studio, like Supergiant games, makes a follow-up to a smash success like Bastion. They lack a back-catalog of good and bad games that a large, long standing, company has, so people will compare it to their one game. I am glad they chose a new IP instead of trying to cash in on Bastion’s success. Transistor is still a game where, “like Bastion, but…” still heavily applies. However, this isn’t necessarily a bad thing.